New NSI research projects launched

The next generation of seed-funded interdisciplinary research projects are here! We have eight new seed-funded projects driven by interdisciplinary teams. Come take a look at the range of research interests Networked Society Institute will be exploring next.


Aligning consent with privacy promises

This project is building a proof of concept for a secure multi-party computation database querying platform. Examining the complex interaction between cybersecurity and digital ethics. It includes researchers from the School of Computing and Information Systems, Melbourne Law School, and the Department of General Practice. Chief Investigator is our Institute Fellow (Cybersecurity and Data Privacy) Vanessa Teague and the project aligns with the Institute's increasing focus on cybersecurity issues facing the networked society.


Digital Ethics for Health Data

Digital Ethics for Health Data

Drawing together innovative methodologies from participatory design (Citizen Science and Living Labs) to co-create data to inform the development of ethical guidance, this project targets another Institute key focus of Digital Ethics. It involves researchers from the Melbourne Medical School and Melbourne Law School who are collaborating with external researchers at the University of Canberra and the University of British Colombia plus design business Boojum. The team is driven by our Institute Fellow (Applied Ethics) Victoria Palmer.


Game Engines: Design, Labour, and Legality

Game Engines: Design, Labour, and Legality

Building on the foundations of another NSI research project titled Game Engines in the Australian Videogame Industry, this project will deliver insight into the software toolsets and proprietary frameworks that enable video game content to be produced and published. Investigating their impact on creative design, labour, and legality. It includes researchers from the School of Culture and Communication, Melbourne Law School, and the Digital Media Research Centre at the Queensland University of Technology. The researchers are working with a number of external collaborators from the Australian videogame industry. This project is headed by our Institute Fellow (Digital Media) Bjorn Nansen.


Intelligent Lighting Networks

Intelligent Lighting Networks

This project explores how Internet-enabled lights, artificial intelligence and sensing technologies can significantly improve the performance of lighting systems to create lighting networks that address societal, economic and environmental-health issues. It involves researchers from the School of BioSciences, Melbourne School of Engineering, Melbourne School of Design, plus external collaborators from City of Melbourne, Phillip Island Nature Parks, Ironbark Sustainability and Arup Group.


Living Archive of Aboriginal Art

Living Archive of Aboriginal Art

This project will investigate the idea of a digital ‘living archive’ as a way to support interconnections and rethink the archive as a place where knowledge/information is retrieved, stored and preserved as representations of cultural value; refiguring it as an active, creative and collaborative space for knowledge production. The research team includes experts from the School of Population and Global Health, e-Scholarship Research Centre, School of Culture and Communications, Victorian College of the Arts, and Computing and Information Systems. It also involves esteemed artists, the Vivien Anderson Gallery, and further research collaborators from Mt Holyoke College in the USA and the University of Technology Sydney.


Living Lab for Urban Mobility and Adaptive Space (LUMAS)

Living Lab for Urban Mobility and Adaptive Space (LUMAS)

This project will investigate how to overcome the major barrier in the realisation of mobility Living Labs by exploring means to facilitate transparent and adaptive access to privacy-sensitive tracking data. It brings together researchers from the Department of Infrastructure Engineering, Psychological Sciences, School of Computing and Information Systems, and Melbourne Law School plus collaborators from Chancellery, University Services and the student Union.


Reducing the Urban-Rural Divide with Virtual Reality Farming

Reducing the Urban-Rural Divide with Virtual Reality Farming

This fascinating project is creating a virtual Dookie farm with 360 images taken through time to enhance teaching methods and breach the urban-rural divide. The eclectic research team includes the Faculty of Veterinary and Agricultural Sciences, Melbourne Centre for the Study of Higher Education, Academic Services, University Services and Melbourne Graduate School of Education. Part of the team is our Institute Fellow (Virtual Reality) Ben Loveridge.


Personalised Digital Closed Loop Systems to Manage Diabetes

Personalised Closed Loop Systems for Childhood Diabetes

A case study of how the internet of things technologies are being used in childhood diabetes management, this research project brings together experts in legal regulation and ethics, researchers in information systems and communication, and practitioners working at the forefront of diabetes. It includes Melbourne Law School, Melbourne School of Population and Global Health, School of Culture and Communication, Health and Biomedical Informatics Centre, Department of General Practice, the Royal Children's Hospital and Diabetes Australia. The team includes Institute Fellow (Digital Media) Bjorn Nansen.


More Information

Kate Murray

83445335